英国essay代写:特定的研究案例

英国essay代写:特定的研究案例

在这个特定的研究案例中,使用了20名参与者。这项研究的参与者都是学生。在这个特殊的案例研究中,也确保了参与者没有任何进步的心理状况。研究对象思维敏捷,年龄相仿。他们只是被要求自愿加入,并没有为参与者提供参与研究的福利。因变量是通过提供给学生的数字媒体工具进行学习。除了这些标准,参与者是随机选择的。他们之前没有接受过这方面的培训。在研究开始前,我们征求了参与者的同意。在这项研究中,研究人员确保没有同意的问题。他们保证在进行实验时没有道德问题。在这项研究中,至少有10名参与者被要求学习日语。实验组有机会学习传统书籍。提供了视觉图像、视频和在线教程。


英国essay代写:特定的研究案例
在屏幕的末端也有电子游戏来提高大脑的反应能力。这是为了检验新的学习方法对大脑的影响。对照组只得到书本,没有其他媒介来学习这些概念。两组学生都拿到了测试材料。确保为学生提供适当的测试空间和材料。研究人员对实验组和对照组进行了两种训练。以实验组为例,他们被要求通过玩电子游戏来学习新概念。由于认知和反应能力的提高,甚至还有玩游戏的地方。这是这个场景中的因变量。学生们被要求学习传统方法。这两个小组都是从当年出版的传统书籍中学习。在这个场景中记录了学习能力。从这个分析中可以看出学生的学习能力。

英国essay代写:特定的研究案例

In this particular research case 20 participants were used. The participants in the study were specifically students. It was also ensured for this particular case study the participants did not have any progressive mind conditions. The participants in this study were of agile mind and same age range. They were only asked to join voluntarily and no benefits were given for the participants to partake in the study. The dependent variable was learning through digital media tools provided to the students. Other than these criteria the participants were chosen at random. They did not have any prior training regarding the same. The consent of the participants was asked prior to the commencement of the research study. In this research the researchers ensured that there were no issues of consent. They warranted that there were no ethical issues in conducting the experiment. For the purpose of this research at least 10 participants were made to learn Japanese. The experimental group was given opportunity to learn conventional books. Visual imagery, videos and online tutorials were provided.


英国essay代写:特定的研究案例
There were also video games at the end of the screen to improve reflexes of the brain. This was to check the impact of new learning method on brain. The control group was given only books and no other medium to learn the concepts. Testing materials was given to both groups of students. It was ensured that the students were provided with proper room and material for testing. Two kinds of training were given to the experimental group and the control group by the researchers. In the case of the experimental group they were made to learn new concepts by playing video games. There was even place to play games owing to improvement in cognition and reflexes. This is dependent variable in this scenario. The students were made to learn from convention method. Both the group was made to learn from traditional book sources that were published in the current year. There learning ability was documented in this scenario. The exact learning ability of the students was documented from this analysis.

COPYRIGHT © ADVANCED THESIS ALL RIGHTS RESERVED 高阶英国论文代写 | OUR SERVICES ARE TO BE USED FOR RESEARCH AND REFERENCE PURPOSES ONLY