英国代写论文-现代体育场馆的乐趣。然而,随着技术进步就像慢镜头回放,相机的多个角度,先进的图形,三维,平面屏幕,高清,几乎即时编译游戏蒙太奇技术裁判裁定,在家观看比赛的经验被认为是作为许多相比的优越生活事件。困难和成本去参加一个事件生活和观看的许多选项提供可访问性和开发新系统的交付,大多数球迷的体育现在可以被认为是观看由介导运动形式而从未在体育场参加一个重大事件或任何生活游戏。在现代体育场馆的部分乐趣是,他们的建立是为了提供畅通无阻的视线,这进一步有助于提供一个更加个性化和特殊的视觉消费来源。接下来论文范文英国代写论文-现代体育场馆的乐趣分享给留学生阅读。
However, with technical advancements like slow motion replays, multiple
angles of camera, advanced graphics, 3D, flat screen, high definition, almost
instant compilation of game montage and technical adjudication of umpire, the
experience of viewing match at home is considered to be as superior for many in
comparison with the live event (Weed, 2006). With the difficulty and cost to
attend an event live and a number of options of viewing for offering
accessibility and development of new systems of delivery, majority of the fans
of sports now can be considered viewing sport by a mediated form while never
attending a major event in stadium or any live game. The partial pleasure to be
in modern stadia of sports is that their establishment is done for providing
unimpeded sightlines, which are further helpful for offering a more
individualized and particularized source of visual consumption (Wenner &
Gantz, 1998). Along with architectural design, it ends up divorcing participants
with respect to the reality across them while gathering them in the form of the
shared experience. Finally, it can be stated that sports game in stadium can be
considered as raw material and there can be consideration of mediated game as
artificial. Media is responsible for manipulating and orienting majority of the
perceptions of the audience.
As there are significant variations among the pleasures, the derivation of
which has been done out different categories of spectatorship, within a specific
context there is a necessity of the ground theory such as stadium spectatorship,
newspaper spectatorship and television spectatorship. Television can be
considered as most significant as it is the source by which majority of the
audiences consider watching sports. The dimension related to technologies can be
referred to as the technical attributes of coverage of sports through television
including slow motion replays, multiple angles of camera, advanced graphics, 3D,
flat screen, high definition, and almost instant compilation of game montage and
technical adjudication of umpire (Shank & Lyberger, 2014). The dimension of
discourse can be referred to as the content of sports broadcasted on television
and is inclusive of commentaries by color and play- by play, narratives of pre-
recorded and live interviews, the pattern of summary presented by leading
broadcasters, and ruptures or gaps in flowing words for communication. The key
dimension related to social practices and context are referred to as social
norms and expectations that surround spectatorship (as more men watch sports on
television in comparison with women) and the social practices comprising of
context regarding the actual view (Stefan, 2014). This is further inclusive of
the sociological attributes of the viewers, social conduct for fans of
television, and their motives to view the broadcast. They are established for
the accommodation of commercial requirement of the broadcaster and the sponsor,
and are designed especially for meeting each and every needs of consumption and
consumerism.
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